Preview of Future of the Last of Us


Whether you’re following our announcements for the Summer Games or just keeping up to date with the latest news from the studio, we’re excited to announce the future of The Last of us. Many of you have expressed the strength of the series The last of us, and we are shows the passion and enthusiasm of the community for the world and the revolution and the personalities of the Série.

We are pleased to announce that the last of us Part II has sold more than 10 million copies worldwide as of this spring. Aware of the support we have, our studio continues to look for new and exciting ways to present to a curious audience and delight fans. In context, let’s talk about the great future of The last of us.

Multiplayer Autonomer

It’s no secret that many of you are attracted not only by the stories of The Last of us, but also by the original multiplayer of the game. Since the release of The Last of Us Factions almost a decade ago, dedicated players have been talking about expanding this offering.

However, we can finally announce that we are creating something much bigger for a mode. We are happy to share a concept drawing of our upcoming multiplayer experience that will result in an extremely ambitious company, we are a company that is proving its ambitions. We are expanding our studio significantly to ensure that we are developing this standalone full-sized game, with its huge scale and sound of the world, for the fans of The Last of Us and Naughty Dog who are waiting for it.

Our goal is to make our most recent multiplayer entry attractive to new players and at the same time be an exciting challenge for more of our experienced fans, we are a passionate person dedicated to the topic. Next year there will be more news and we are happy to introduce you to the team behind this new experience!

The last of us auf HBO

From the very beginning, our original Vision for The story of The Last of Us was filmy and character-driven, and HBO enthusiastically continued the spirit of this Vision to bring this story to TV screens around the world. Under the direction of Craig Mazin, the creator and author of Chernobyl, as well as executive producers Carolyn Strauss and Neil Druckmann, the incredible cast and crew have strived to ensure a faithful retelling of the story and its meticulously detailed world.

In the spirit of collaboration and authenticity, Neil took on the roles of executive producer and writer, also directing an entire episode. Bringing The last of us to life was a deeply creative collaboration between our studio and HBO.

The worlds of video games and television continue to overlap, Carrie Johnson and Troy Baker, the actors of the young Ellie and Joel, complete the cast in the main roles. We can’t wait to see them on screen with new and long-time fans of The Last of Us.

The Last Of Us Part I

Released on the PlayStation 3 console almost a decade ago, the last of us left an indelible mark on our studio. The story of Joel and Ellie continues to impress players around the world and we are honored that these characters continue to make a strong impression.

With technological and hardware advances that allow us to push the boundaries of visual fidelity and interactivity, we are pleased to announce this complete remake of The Last of us, which will be released on September 2, 2022 on the PlayStation 5 console and in development for PC. We have modernized the gameplay, improved the controls and expanded the accessibility options for this single player experience so that more people can enjoy the game. The effects, exploration and action have been improved. Thanks to the powerful hardware of the PS5, we have also implemented 3D audio*, haptics and the customization options. Returning fans and new players will have the opportunity to discover The Last of Us Part I and its prequel story left behind in a completely new way.

For the transformation, Neil has entrusted the directing office to game director Matthew Gallant and Shaun Escayg to bring this project to life. Matthew joined us in the studio a decade ago to work on The Last of Us and Uncharted 4: The End of a Thief. He was appointed Principal Systems Designer of The Last of Us Part II and was co-responsible for the development of more than 60 accessibility features. Shaun started as the main presenter of The Last of Us and Uncharted 4: The End of a Thief. Shaun then became creative director of Uncharted: The Lost Legacy. Thanks to their extensive creative and technical expertise in the series, they fit perfectly into this project and you will soon learn more about The Last of us Part I.

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