New Versions of Resident Evil Released

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Earlier this year, we announced that Resident Evil 7 (2017), Resident Evil 2 (2019) and Resident Evil 3 (2020) would be available on PlayStation 5 and that current owners of the PlayStation 4 versions of these games could get upgrades via the PS4 to digital PS5 upgrade option at no additional cost. I am pleased to announce that the PS5 versions of all three titles will be available on the PlayStation Store today.

These upgrades include features such as ray tracing graphics, 3D Audio and support for DualSense wireless controllers, which allows for deeper immersion, and we are very glad that you can get your hands on them. In this blog, I’m going to reflect on some of the things that made these games so special.

A new Perspective on Fear

When it was released in 2017, Resident Evil 7 Biohazard completely turned the world of Biohazard upside down, we focused on the fear aspect, as the fast-paced gameplay and third-person perspective of modern Resident Evil games have been transformed into a slower and scary first-person experience that essentially puts you in the shoes of the main character Ethan Winters exploring the dark nooks and crannies of the Baker Estate.

Our goal in reinterpreting Resident Evil’s gameplay for this title was to focus on the fear of the not-known – just like when players got their hands on the first game all those years ago and had no idea what to expect, this new setting, this new character and this first-person perspective created a completely not-known Terrain and a truly new horror genre. That said, we’ve also made sure that the game feels like a real Resident Evil game in many ways and preserves the critical survival Horror element of escaping bad situations, from the “Mansion” bakery house to the familiar herbs.

A horror legend is reborn

As the development of the RE engine approached and allowed for a higher visual representation, the development team felt it was time to finally rethink the classic RE titles, for which we had received countless requests from Fans to create a Remake for modernism. The first title we chose was Resident Evil 2.

As Fans of the legendary original game, we wanted to approach this Remake with the utmost care and respect, not only for the work of the original development team, but also for what the game means to players. It was difficult, and sometimes contradictory, to reconcile new and fresh ideas that would modernize the game while remaining faithful to the Original, but with the power of the RE-Engine and the PlayStation, Fans could once again enter the Raccoon Police Department as Leon and Claire.

An old enemy is coming back

After the Remake of Resident Evil 2, we decided to rethink the next chapter of the series, in which Raccoon City was again the victim of a disaster. In Resident Evil 3 (2020), players saw Jill Valentine take her last escape from a doomed city, vividly reinterpreted by the RE–Engine – but with constant fear throughout the game, there is not much time left for sightseeing!

When it comes to Resident Evil 3, we have to talk about the iconic Nemesis. The team was able to rely on our work based on Tyrant, the “ultimate BOW” of Resident Evil 2, to bring the Nemesis character to life. The combination of all our motion detection and photogrammetry experiments for Resident Evil 7 Biohazard and Resident Evil 2 has made this new Version of Nemesis one of the most terrible enemies in the series and in the history of video games.

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